Large City: Flíhzkēèk Gíhm

Flíhzkēèk Gíhm

Flíhzkēèk Gíhm
Example Tauran architecture.
StateTetburland
ProvenceFtiyāobāt Region
RegionKuz Sæm Steppe
Founded1260
Community LeaderLord Saelheneb
Area125 km2 (50 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3666 m (12027 ft)
Average Yearly Precipitation280 cm/y (110 in/y)
Population29821
Population Density238 people per km2 (596 people per mi2)
Town AuraAbjuration
Naming
Native nameFlíhzkēèk Gíhm
PronunciationFlíhz /cɛc/
Direct Translation[document] [hunger]
Translation[Not Yet Translated]

Flíhzkēèk Gíhm (Flíhz /cɛc/ [document] [hunger]) is a subtropical Large City located in the Ftiyāobāt Region of the Tetburland.

The name Flíhzkēèk Gíhm is derived from the Goblin language, as Flíhzkēèk Gíhm was founded by Feiror, who was culturaly Tauran.

Climate

Flíhzkēèk Gíhm has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 25°C (77°F). Flíhzkēèk Gíhm receives an average of 280 cm/y (110 in/y) of precipitation, most of which comes in the form of rain during the summer. Flíhzkēèk Gíhm covers an area of nearly 125 km2 (50 mi2), and an average elevation of 3666 m (12027 ft) above sea level.

Overview

Flíhzkēèk Gíhm was founded durring the late 14th century in winter of the year 1260, by Feiror. The establishment of the new community went well, with no major obsticles durring construction.

Flíhzkēèk Gíhm was built using the conventions of Tauran durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Flíhzkēèk Gíhm is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Flíhzkēèk Gíhm is buildings are arranged within a network of restrictive gravel streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Flíhzkēèk Gíhm's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual yet seemingly effective fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Before you’ve even set foot into the heart of Flíhzkēèk Gíhm, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Flíhzkēèk Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Flíhzkēèk Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Flíhzkēèk Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Flíhzkēèk Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Flíhzkēèk Gíhm's parks.

Flíhzkēèk Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Flíhzkēèk Gíhm.

Flíhzkēèk Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Flíhzkēèk Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Flíhzkēèk Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Flíhzkēèk Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Flíhzkēèk Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Flíhzkēèk Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Flíhzkēèk Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Flíhzkēèk Gíhm's public wards, blessings, and other arcane systems.

Flíhzkēèk Gíhm has an Administrative Academy which trains individuals in the administrative arts.

Flíhzkēèk Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Flíhzkēèk Gíhm's grid is powered by an arcane means.

Flíhzkēèk Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Flíhzkēèk Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Flíhzkēèk Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Flíhzkēèk Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Flíhzkēèk Gíhm's natural decorations nor waterways.

Flíhzkēèk Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Flíhzkēèk Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Flíhzkēèk Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Flíhzkēèk Gíhm's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, autumn is recurring in Flíhzkēèk Gíhm.

The Soulsliver near Flíhzkēèk Gíhm are known to be more aggressive than normal.

Flíhzkēèk Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Truename Magic energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 54
  • Farmers: 90
  • Farm Laborer: 156
  • Hunters: 106
  • Milk Maids: 76
  • Ranchers: 41
  • Ranch Hands: 77
  • Shepherds: 78
    • Farmland: 119880 m2
    • Cattle and Similar Creatures: 7455
    • Poultry: 89463
    • Swine: 5964
    • Sheep: 298
    • Goats: 59
    • Horses, Mounts, and Beasts of Burden: 2982

Craftsmen

  • Arms and Toolmakers: 63
  • Blacksmiths: 67
  • Bookbinders: 38
  • Buckle-makers: 41
  • Cabinetmakers: 66
  • Candlemakers: 96
  • Carpenters: 94
  • Clothmakers: 80
  • Coach and Harness Makers: 32
  • Coopers: 82
  • Copper, Brass, Tin, Zinc, and Lead Workers: 39
  • Copyists: 28
  • Cutlers: 24
  • Fabricworkers: 71
  • Farrier: 180
  • Furriers: 19
  • Glassworkers: 110
  • Gunsmiths: 64
  • Harness-Makers: 28
  • Hatters: 61
  • Hosiery Workers: 21
  • Jewelers: 32
  • Leatherwrights: 76
  • Locksmiths: 29
  • Matchstick makers: 45
  • Musical Instrument Makers: 43
  • Painters, Structures and Fixtures: 37
  • Paper Workers: 42
  • Plasterers: 41
  • Pursemakers: 48
  • Roofers: 31
  • Ropemakers: 30
  • Rugmakers: 28
  • Saddlers: 56
  • Scabbardmakers: 64
  • Scalemakers: 33
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 29
  • Shoemakers: 29
  • Soap and Tallow Workers: 97
  • Tailors: 170
  • Tanners: 37
  • Upholsterers: 40
  • Watchmakers: 39
  • Weavers: 93
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 20
  • Beer-Sellers: 41
  • Booksellers: 46
  • Butchers: 74
  • Chandlers: 85
  • Chicken Butchers: 81
  • Entrepreneurs: 30
  • Fine Clothiers: 72
  • Fishmongers: 72
  • Florists: 18
  • Potion Sellers: 48
  • Resellers: 129
  • Spice Merchants: 37
  • Wine-sellers: 58
  • Wheelwright: 47
  • Woodsellers: 29

Service workers

  • Bakers: 165
  • Barbers: 116
  • Coachmen: 45
  • Cooks: 129
  • Doctors: 67
  • Gamekeepers: 44
  • Grooms: 25
  • Hairdressers: 102
  • Healers: 84
  • Housekeepers: 85
  • Housemaids: 142
  • House Stewards: 87
  • Inns: 29
  • Laundry maids: 55
  • Maidservants: 106
  • Nursery Maids: 56
  • Pastrycooks: 93
  • Restaurateur: 135
  • Tavern Keepers: 110

Specialized Laborer

  • Ashworkers: 38
  • Bleachers: 27
  • Chemical Workers: 17
  • Coal Heavers: 64
  • In-Town Couriers: 72
  • Long Haul Couriers: 72
  • Dockyard Workers: 59
  • Gas Workers: 14
  • Hay Merchants: 25
  • Leech Collectors: 73
  • Millers: 74
  • Miners: 66
  • Oilmen and Polishers: 44
  • Postmen: 74
  • Pure Finder: 41
  • Skinners: 82
  • Sugar Refiners: 17
  • Tosher: 47
  • Warehousemen: 85
  • Watercarriers: 60
  • Watermen, Bargemen, etc.: 85

Skilled Laborers

  • Accountants: 38
  • Alchemist: 44
  • Clerk: 67
  • Dentists: 30
  • Educators: 86
  • Engineers: 40
  • Gardeners: 29
  • Mages: 22
  • Plumbers: 33
  • Pharmacist: 35
  • Professors: 12
  • Scientists: 22
  • Wizards: 12

Civil Servants

  • Adventurers: 29
  • Bankers: 44
  • Civil Clerks: 67
  • Civic Iudex: 33
  • Consultants: 19
  • Exorcist: 67
  • Fixers: 34
  • Kami Clerk: 60
  • Landlords: 54
  • Lawyers: 34
  • Legend Keepers: 50
  • Militia Officers: 426
  • Monks, Monastic: 87
  • Monks, Civic: 96
  • Historian, Oral: 66
  • Historian, Textual: 36
  • Policemen, Sheriffs, etc.: 71
  • Priests: 124
  • Rangers: 37
  • Rat Catchers: 44
  • Scholars: 45
  • Spiritualist: 56
  • Slayers: 16
  • Storytellers: 112
  • Military Officers: 119

Cottage Industries

  • Brewers: 87
  • Comfort Services: 129
  • Enchanters: 33
  • Herbalists: 34
  • Jaminators: 102
  • Needleworkers: 93
  • Potters: 48
  • Preserve Makers: 78
  • Quilters: 45
  • Seamsters: 149
  • Spinners: 93
  • Tinker: 32
  • Weaver: 78

Artists

  • Actors: 32
  • Architects: 11
  • Bards: 47
  • Costumers: 17
  • Dancers: 36
  • Drafters: 19
  • Engravers: 24
  • Fine Furniture Carpenters: 14
  • Glaziers: 31
  • Inlayers: 28
  • Musicians: 80
  • Painters, Art: 15
  • Playwrights: 32
  • Sculptors, Art: 26
  • Wood Carvers: 99
  • Writers: 119

Produce Industries

  • Butter Churners: 124
  • Canners: 78
  • Cheesmakers: 110
  • Ice Merchants: 13
  • Millers: 56
  • Picklers: 47
  • Smokers: 37
  • Stockmakers: 32
  • Tobacconists: 46
  • Tallowmakers: 64

11392 of Flíhzkēèk Gíhm's population work within a Foundational Occupation.

16342 of Flíhzkēèk Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 2087 (7%) are noncontributers.

Points of Interest

Many of Flíhzkēèk Gíhm’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Flíhzkēèk Gíhm’s streets.

Flíhzkēèk Gíhm is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of solved a major long term problem plaguing the town. One of Flíhzkēèk Gíhm's festivals remembers the hero.

History